Design and Implementation of a Music Bot and Its Impact on the Community of the Discord Server Slowly
DOI:
https://doi.org/10.63893/jetcom.v4i3.307Keywords:
Discord, Music Bot, Online Community, Social InteractionAbstract
This study aims to design, implement, and evaluate a music bot integrated into the Discord platform, as well as to analyze its impact on community interactions within the “Slowly” Discord server. The bot was developed using the Python programming language and the discord.py library, and tested through black-box testing to ensure the reliability of its core features such as play, pause, resume, skip, queue, and disconnect. The findings indicate that the bot operates stably and meets user expectations. In terms of usage, the bot contributes to increased interaction within the community. The average number of users in the voice channel increased from 1–3 to 4–7 users per day, while the average session duration grew from 2–3 hours to 3–5 hours. Furthermore, during one week of observation, a total of 58 songs were played, demonstrating that the bot not only serves as an entertainment tool but also strengthens social engagement within the community. This study recommends further development including the addition of comprehensive documentation (help command), performance optimization to reduce delays, periodic evaluation of user needs, and migration to cloud hosting services to ensure system availability. Thus, the Discord music bot has the potential to become an integral part of enhancing social interaction and user experience in online communities
References
G. Almomani, Exploring Digital Technology Use in Socially and Technologically Complex Contexts: The Case of Discord. PhD in Management, 2024.
G. Areo, Transforming Communication: A Critical Review of VoIP and Its Role in Global Networking. November 2024.
J. Baguley, Gates and Channels: An ANT-oriented Approach to Understanding Fan Community Behaviour and Identity on a Discord Chat Server. Department of Media and Communications, 2020.
W. Baker and J. E. Dutton, "Enabling Positive Social Capital in Organizations," in Exploring Positive Relationships at Work: Building a Theoretical and Research Foundation, pp. 325–346, Sept. 2020.
B. J. Cahn, CHATBOT: Architecture, Design, & Development, 2020.
R. R. Chalifah, Fanwar Fandom K-Pop Secret Number, 2022.
F. Choi, T. Bajpai, S. Pratipati, and E. Chandrasekharan, "ConvEx: A Visual Conversation Exploration System for Discord Moderators," Proc. ACM Human-Computer Interaction, vol. 7, no. CSCW2, 2023.
K. Cooper and C. Macfarland, Clubbing Together: The Hidden Wealth of Communities, July 2020.
S. S. Derakhshan, A Music Virtual Assistant Based on Machine Learning, 2023.
O. B. Ichtech II, Virtual Worlds: Social Interactions Among Online Gamers Through Voice Chat. Louisiana State University, 2021.
B. Ivan, Discord Exploitation Lab, 2023.
J. Jiang, C. Kiene, S. Middler, J. R. Brubaker, and C. Fiesler, "Moderation Challenges in Voice-Based Online Communities on Discord," Proc. ACM Human-Computer Interaction, vol. 3, no. CSCW, 2020.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Fadli Hariadi, Husain Husain, Rifqi Hammad

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
<p><a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license"><img style="border-width: 0;" src="https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" alt="Creative Commons License" /></a><br /><strong>Journal of Engineering, Technology and Computing (JETCom)</strong> This work is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a>.</p>











